Vehicle management and unloading are separate jobs

The developer’s v1.0.3 notes allow any garage to recall, store and upgrade your owned vehicles. You do not have to return to the exact garage where a vehicle was first acquired to manage it.

The physical unloading system is a different part of the garage. A Steam community report identifies the collector pad beneath the suction hose beside the building, feeding a silo with rear conveyor outlets. Treat this positioning detail as player evidence: align with the collector shown in your own build and check the gauges rather than relying on appearance alone.

Identify the stage that should change when you interact.
ActionWhat to inspectWhat it does not prove
Recall or storeThe garage vehicle management interfaceThat the vehicle has unloaded its cargo
UnloadVehicle load falls and silo contents riseThat the silo has an outgoing connection
Move silo contents onwardSilo status and the outfeed beltThat an intermediate processor has sold the material
Complete deliveryThe sale intake and paymentThat every other branch is working

Test unloading with a small vehicle load

  1. Choose a vehicle that actually contains material

    Check its load indicator before moving. An empty vehicle gives you no useful unloading test. Keep enough room around the garage to approach the collector without getting trapped by nearby structures.

  2. Align with the collector, then observe

    The linked player report places the unloading area beneath the hose alongside the garage, rather than at an arbitrary point inside the building. Move carefully into position and watch for the vehicle load to decrease and the silo amount to rise.

  3. Read the silo’s exact status

    In v1.0.5 the garage silo displays a specific explanation, including “Connect a conveyor belt to its outfeed” when it lacks the outgoing connection. Use that message to distinguish positioning problems from downstream transport problems.

  4. Connect and follow the output

    Run a short belt from the silo’s outfeed to a compatible receiver. Check every join and the direction of travel. Observe the silo draining and then the destination accepting material; only the complete route establishes delivery.

Garage not unloading? Check both gauges

Avoid repeatedly recalling the vehicle while ignoring a full silo. A recall changes the vehicle’s location, whereas a blocked outfeed leaves the receiving capacity unchanged. If the status persists after a change, record its exact wording and the two gauge values so the report identifies the failed stage.

Suggested checks in the order that isolates the failed transfer.
Vehicle loadSilo behaviourNext check
UnchangedHas spaceVehicle alignment with the collector and the current interaction prompt
UnchangedFullOutfeed connection, belt queue and destination capacity
DecreasingIncreasingUnloading works; check whether the silo is also draining
EmptyStill contains materialOutgoing route rather than the vehicle’s position
AnyReports a missing outfeedConnect the belt to the actual output port
AnyDrains but no incomeWhether material reaches a processor or the final sale intake

Moving or removing a garage

Since v1.0.3, removing a garage does not delete its vehicles: they are moved to another garage, or remain available when you build one again. This is a vehicle-management rule; it is not evidence that every stored material or belt connection survives every rearrangement.

For layout changes, v1.0.5 adds free Move Mode to the building tool. Press R while using the tool, select the structure and reposition it; belts follow only within their reach. Recheck vehicle access, the collector approach and silo output afterward.

The same patch gives full refunds for removed structures. Do not extend that statement to every vehicle, upgrade or other purchase. If your goal is simply to improve access, moving the structure may be clearer than removing the whole unloading route.

Leave space for the whole unloading cycle

Plan an approach, the collector stop and a departure path. Put the silo’s first belt segment where it remains visible from the unloading area. A tidy garage front is less useful if the vehicle must reverse through your processing line.

Before adding another garage, determine whether the wait is caused by vehicle access, silo storage or the shared destination. A second unloading point feeding the same blocked intake may only create a larger queue. Use the automation guide to test the downstream stages separately.

An orange-and-white crew vehicle is parked beside a lunar station.

Leave room around buildings for vehicle access. This scene illustrates clearance, not the garage collector pad or a verified unloading position.

Official screenshot · DragDrop Games / Steam ↗

Questions & answers

Can I use a different garage to recall my vehicle?

Yes. The v1.0.3 developer notes say any garage can recall, store and upgrade your owned vehicles.

Will removing the garage delete my vehicles?

The documented v1.0.3 rule preserves them by moving them to another garage or making them available when a garage is built again.

Does storing a vehicle sell its dust?

Do not treat storing, unloading and selling as the same action. Check the vehicle load, silo and final intake separately.

Why does the silo ask for an outfeed connection?

Its material needs an outgoing conveyor. Connect the actual outfeed port, then check the next receiver if the silo still cannot drain.

Sources & evidence

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