Which upgrade should come next?

A higher specification is useful only if the rest of your route can handle it. A larger hopper can reduce returns, but it cannot clear a blocked receiving belt.

The order below is a decision framework, not a claim that one purchase sequence is mathematically best. Read the upgrade’s current description and prerequisites in your save; this page deliberately avoids an unverified price tree.

Choose one branch of the decision, then measure a comparable trip.
BottleneckPriority to compareReason to postpone
Dust enters the tool slowlyCleaning coverage or collection improvementYour container already fills before a useful pass is complete.
Tool fills too oftenCapacity on the tool you useYou intend to replace that tool immediately.
Walking dominates each saleShorter transfer route or conveyor deliveryThe intake is already next to the cleaning area.
Vehicle repeatedly returns half-usedRoute planning and accessible unloadingA larger vehicle would take the same poor route.
Output queues behind a machineDownstream output and power checksBuying more collectors would only grow the queue.
Everything flows smoothlyRead an economy upgrade’s eligible payout and costThe extra payout is unclear or does not apply to your main activity.

Compare the whole purchase, including prerequisites

  1. Read the exact scope of the upgrade

    Check whether it applies to a held tool, a vehicle, your suit or the shared matrix. Similar wording does not make those purchases interchangeable. Record the current value and the next value in the menu.

  2. Add the supporting costs

    For a transport purchase, include the building tool if needed, a receiving building and all required connections. For a vehicle, account for the garage and an unload route. Avoid spending the whole balance on an item that cannot yet feed your existing system.

  3. Keep one functioning earning route

    Leave yourself a way to continue selling while you expand. A simple direct-to-intake line can fund later processing. Do not make your only source of income depend on several untested machines becoming ready at once.

  4. Compare before and after

    Use the same general area and a similar load. Note time spent cleaning, returning and waiting to unload. If the delay moved to another stage, stop buying more of the same upgrade and reassess.

What is shared in co-op?

The developer’s v1.0.3 notes say the crew uses the host’s Upgrade Matrix and purchases in that matrix upgrade everyone. Existing saves preserve the highest previously purchased level. Agree on a priority before a session so several players do not plan around different assumptions.

The announcement is specifically about the matrix. It is not a blanket statement that every tool, suit item or garage vehicle is communal. Read the relevant purchase screen and check what your crewmate can actually access. If an expected matrix effect is missing, compare the host’s current level and the session/version before spending again.

Three decisions that often change your upgrade order

An astronaut operates a wheeled push sweeper with orange rotary brushes.

A larger cleaning footprint is only one part of an upgrade decision; also check carrying capacity and the return route.

Official screenshot · DragDrop Games / Steam ↗
  1. A temporary brush versus a long-term tool

    A cheap capacity upgrade can be useful when it removes many short trips. It can be poor value if you are about to stop using that brush. Compare the remaining work you intend to do with it, not just its low purchase price.

  2. A wider cleaner versus a better delivery route

    More cleaning output needs somewhere to go. If your silo is rising while the outgoing belt stalls, fix transport first. If the receiving route is empty and working, collection may be the stage worth improving.

  3. Economy improvements versus completing a system

    An economy upgrade can improve a qualifying reward, but it cannot sell dust stranded in the field. Read which payment changes and make one qualifying sale or completion afterward. A larger number in one menu is not proof of higher earnings across the whole session.

Plan around the v1.0.5 building changes

Placed structures can be moved with the building tool’s Move Mode, and removing a structure refunds its full price. This makes correcting a bad layout less costly than older guides suggest. Attached belts follow only where they can reach, so inspect connections after moving a machine.

These are structure rules. Do not treat the full building refund as a promise that every tool, matrix level or vehicle can be refunded. Read the action shown for the specific purchase.

When an upgrade seems ineffective, test the stage it was meant to change.
What you observeCheck
No visible improvementConfirm the upgrade affects the active equipment and compare its displayed values.
Larger loads but no more incomeFollow the material to sale; check for growing queues.
A co-op player sees a different resultCompare the host’s matrix and current session before repurchasing.
A moved machine stops deliveringInspect its ports and the reach of every attached belt.

Questions & answers

Is there one best upgrade order?

Not one verified for every save. Tool choice, travel distance, crew size and transport capacity change which purchase is useful next.

Should I upgrade every broom?

Compare an upgrade with how long you plan to use that tool. Buying every intermediate improvement can delay the equipment or complete transport route you actually need.

Can I refund upgrades using the building tool?

The v1.0.5 full-refund rule concerns removing placed structures. It does not establish a refund for matrix levels or other shop purchases.

Sources & evidence

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